Showing posts with label enchantments. Show all posts
Showing posts with label enchantments. Show all posts

Thursday, January 12, 2017

Card in Review - Enchanted Evening

Did you know Urza's block was supposed to be "the enchantment block"? It's true. Between Tolarian Academy, Metal Worker, Copper Gnomes and the like, everyone had artifice on the mind. But think about Replenish, Opalescence, the various "song" enchantments, the veiled creatures... they had certainly put in the work, we just all missed it. Apparently to get the enchantment theme across, you really have to hit a Magic player over the head with it. So what better way to make sure it's completely clear than by making everything an enchantment?

Tuesday, March 8, 2016

Card in Review - Liquimetal Coating

Colour pie got you down? Sure, we all have our favourite colours in Magic, but they all have their shortcomings. Green can't flat-out destroy creatures, black can't remove artifacts, red is helpless against enchantments... or perhaps not. There is now a way for red to get at any enchantment that displeases it, as well as any other type of permanent, including creatures and planeswalkers, without needing to fling so much as a single point of damage. Sounds ridiculous? You would do well to remember that it's not only red cards that can be played in a mono-red deck: artifacts can always come along for the ride as well.

Tuesday, September 13, 2011

Layers & Licids

Dominating Licid doesn't work

No big surprise, you may say - this kind of esoteric behaviour is basically par for the course for such an obtuse creature type. But really, think about that: you may read the card's oracle text and think you know what it does, but it doesn't actually work.

The reason why is sort of weird, but it boils down to this: the "you control enchanted creature" effect tries to take place before the "this is an enchantment" effect, and the rules say that "enchanted creature" on a card isn't an enchantment doesn't refer to anything. So it winds up being a creature enchantment that does... nothing. All the other licids work, since they provide abilities that are added after the type-changing effect of a licid. That said, everybody is going to play Dominating Licid with the intended effect anyway, whether they know this piece of minutiae or not, and let's be real - the rules manager doesn't feel like figuring out how to reword it since it would be clunky as hell.

Wednesday, August 4, 2010

I Think, Therefore I Am

Maybe tinkering with Un-cards is kind of cheating, since there are no end of rules they break for the fun of it. That said, I think we have a very unusual scenario that you wouldn't expect to be able to achieve, with Yet Another Aether Vortex. With a tricky little scenario, it can be in play simply because it says so.


Even if there are no permanents in play, and no cards in any player's hand or graveyard, Yet Another Aether Vortex can be face-up on top of your library, as well as in play. This may not seem possible in a vacuum, but consider this: you have a copy of Yet Another Aether Vortex in play, which naturally reveals the top card of your library, being... a second copy of Yet Another Aether Vortex! So the one in play makes the one on top of your library count as being in play as well, making its abilities active just as any other permanent's would be. But let's say you then play Renounce, sacrificing everything you've got except for the Vortex on top of your library. Now it is your only permanent, and it's only still in play because it says it is. "The top card of your library is in play." "Sez who?" "Me, the top card of your library!" Its ability keeps its ability active. Sure, when you draw it next turn the party is over, but whoever saw that one coming?

Saturday, July 3, 2010

Enchant Enchantment

Local enchantments always want to be stuck on something else. Enchant creature, enchant player, even enchant world! Perhaps most accommodating of all is the enchant permanent, which can be stapled to anything at all, even... well, even another local enchantment, come to think of it. Is there something that can be done with this fact?


Consider this: play Indestructibility on one of your cards. Now play a second Indestructibility, enchanting the first one. Lastly, use Simic Guildmage to make the first Indestructibility instead enchant the second one (which is enchanting it in turn.) The result is two auras that are only kept in play by virtue of enchanting the other. Oh yeah, and in this case, they happen to be indestructible, too? Weird stuff.
"Something here is indestructible."
"What is?"
"The indestructibility."