Magic is a game of synergies. The most effective decks time and again seem to involve several powerful cards that can roughly replicate what the others do. A control deck might not particularly favour a Dissipate over a Dissolve in the late game, and a dedicated burn deck will take Lightning Bolt, Chain Lightning and Lava Spike all on equal footing. Decks that are too focused on a particular card - most often seen in EDH decks that are helpless without their commander out - are too delicate, and will fall apart if their key card is removed in a way that a more modular deck wouldn't. (I don't mean Modular decks, mind you.)
That said, don't you sometimes just see a card that's so interesting that you want to build around it?
Welcome to Card in Review, a new feature here that, rather than looking at some aspect of the game as a whole, will pick one open-ended card and analyze all sorts of tricks that can be done with it, both general and specific.
What card are we selecting for this first foray into the world of tunnel vision?
Monday, February 29, 2016
Saturday, February 20, 2016
Sunday, February 7, 2016
Creatures Without Flying
Petra Sphinx is the answer to that age-old riddle: "What walks on four legs, even though it has giant wings?"
It's not called "Flying Spirit," now is it? Of course not. It cannot fly.
You know why none of these creatures fly?
Because they were hit by Pin to the Earth, which removes flying.
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