Thursday, May 11, 2017

Does Not Compute

Mark Rosewater has done some positive things for the game of Magic, but I have trouble believing he's done many of them. Why, you ask? Because he keeps pointing to the same tiny handful of decisions time and time again!



Let's consider one of his favourites. The original design for Mirri, Cat Warrior was only a 2/2 but had Protection from Black - the problem is, the story dictated that she's killed by Crovax. Being a vampire at this point, he was absolutely a Black creature, leading to some confusion as to how he could kill a creature with Protection from Black.


Christ, again with the imagined conversation. Nonetheless, he's making a good point: if the card contradicts the flavour, you're going to make yourself look pretty silly. So good call, Mark. While you maybe didn't need to mention this fact in five different articles, we know a good boy like you would never let a glaring mistake like that get past you. (Yes, five. Possibly even more.)



Hmmm... wait a minute.


Did you realize that Tsabo Tavoc was killed, in the storyline, by Gerrard Capashen? Let's think about that one for a moment.


  1. Even if she was just a vanilla 7/4, she would beat the 3/4 Gerrard in a fight and survive. That is if she had no abilities whatsoever.
  2. She has First Strike. So even if he was able to do enough damage to take her out, it wouldn't matter because she hits first and kills him on the spot. So she'd win and without even taking damage.
  3. Protection from Legends. This is the real killer for me, folks. Gerrard cannot block, target or damage her at all. He would literally be powerless in their fight.
  4. "Destroy target Legend." There doesn't even need to be combat for him to die! She can turn sideways and wipe him off the face of the planet - no ifs, ands or buts!


So that's a complete blunder. A few blocks later, and with the same storyline no less, the exact same mistake is made with one character killing another but with their printed cards making that entirely impossible.

You know who was on both Design and Development for Invasion block?




What a story, Mark!

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