Monday, November 16, 2015

Lawyer's Ploy

"Wait, I didn't pass priority!"
"It says 'you may,' so you missed the trigger!"
"That effect applies on Layer 4, not Layer 5!"
Seems every Magic player these days is also gearing up to be a rules lawyer, huh? Hey, every game has its rules and it's only fair for all those involved to follow them; I'm not trying to say otherwise. But would it kill some of these guys to just lighten up a bit? Every missed trigger has them jumping down your throat as if the Pro Tour was on the line. So how do you throw it back in the faces of these officious little pricks?

Forget rules lawyers and Magic judges, you're upping the stakes to real lawyers and real judges. How do you sap as much fun out of the game for your uptight opponent as he does for you? Treat him to a game with all the excitement of a Matlock rerun. You've got a witness, a bailiff, a jury, and even judge Isperia presiding. Tie up your foe's creatures in red tape and find him guilty of aggravated removal and direct damage. If your Stern Judge can't sweat 'im out, you can always time things out with a filibuster. And remember - it's not over until the Fall of the Gavel!

Sunday, November 1, 2015

Return to Battle for Shadows over Innistrad

What did I just say?

WHAT DID I JUST SAY?!

Saturday, October 24, 2015

Retard 2: Zendikar

So it seems as if this blog is coming out of a retirement of sorts - let's call it a sabbatical. Well, in order to commemorate it in some marginal way, I think this calls for a moment of reflection. The first post here was to do with Zendikar block, many moons ago. What should we return to for this post of resumption?

Why not Return to Zendikar...?!

Seriously, though. In keeping with Wizards' recent trend of regular "Return to a place you didn't like the first time" blocks, which I suppose is still a step up from "New plane every block; never look back," we're finally getting to revisit that crapsack world of floating rocks and Lovecraftian wannabes, Zendikar. It was promising in theory: an unprecedented theme of Lands Matter, revisiting the Kor, and even a decent surprise in the form of Eldritch horrors. Unfortunately, it somehow ended up being all Razor Boomerangs and The-Land-Continues-to-Burns. How a block simultaneously "upped the power level" and dropped more balls than a palsied basketball team, I couldn't tell you. Clearly one of those statements must be fallacious. Hint: quotation marks.

Anyways, we're not talking about Zendikar, here. We're talking about "Zendikar, after these words from our sponsor." The question is... with the bar set, and not particularly highly at that, how does it compare? We should examine the important things in any set, particularly one spearheading a new block: the story, the mechanics and the playability.

Monday, October 5, 2015

1001 Ways to Die: A Treatise on Removal

It's late and I'm bored, so I'm going to write something of a deckbuilding tidbit.

Generally people will decide what is the "best" removal and run a set or two of said cards to cover themselves. As Magic aggressively evolves and changes with each set, though, there is by now a vast multitude of threats to consider. Certainly, you can't answer all of them, but it's wise to be prepared for as wide a range as possible. I'll break removal into (broad, non-exhaustive) categories to give you an idea. Remember that this is all off the top of my head. No, I won't do any research for you animals.

Wednesday, September 23, 2015

Ayyy That's Me

I got mentioned in a thing! (The "best comment" on Ignoble Soldier.)