Friday, August 26, 2016

Card in Review - Sunforger

The flavourful nature of Magic: the Gathering means that every action in the game (theoretically) is a metaphor for something larger. The players are spell-slinging planeswalkers, their hands (not that kind) are repertoires of spells, creatures are summoned magically, etc. Even some pieces of the game's terminology - such as 'library', 'graveyard' and the more recent addition 'exile' - are inherently illustrative. The card Memory Erosion represent the loss of your cards via the literal deconstruction of your synapses. Spellbook lets you hold any number of cards because it's a physical space to store or record any number of spells you like. It's not faultless, but when they work in the boundaries, it's quite quaint. Got it? Good.

Now then, how would you like your spell-slinging to not originate from some wimpy book, but rather a molten, glowing, skull-fracturing Mjolnir?

Wednesday, August 10, 2016

Second Thoughts

I could have called this "Bojuka Blog."

Darn.

Wednesday, August 3, 2016

Moonmist

Moonmist is an interesting little card. It's most obvious use is for turning all of your werewolves into their crinos form stronger form and then completely swinging combat. Most people stop looking there, though, relegating it as a cute little tribal support card. Take a closer look, though: the card is quite generously worded. The first sentence is simply "transform all humans," full stop - whether they're werewolves or not. What else can this accomplish, then?