So sometimes Wizards re-uses flavour text with minor rewordings. We've got Krosan Avenger and Flame Javelin, or Foriysian Brigade and Tenth Edition's Manabarbs, or Daring Leap and Zephyr Sprite, or Hammer Mage and Goblin Gaveleer, or Saprazzan Outrigger and Goblin Raider, or Guided Strike and Fencer's Magemark (with Gilded Light as a sort of devil's advocate?) There's even the oddballs like Goblin Snowman and Winnow, who have nearly the same flavour texts yet somehow the opposite meanings. Okay, I get that they have a lot of different flavour texts to write and it can be hard to keep them all interesting. But did we really need this same bad joke four times? I'm seeing the imitation, all right, but nothing about it is sincere.
Sunday, February 4, 2018
Didn't You Already Say That?
Just wondering: how many times are they going to use this flavour text, exactly?
So sometimes Wizards re-uses flavour text with minor rewordings. We've got Krosan Avenger and Flame Javelin, or Foriysian Brigade and Tenth Edition's Manabarbs, or Daring Leap and Zephyr Sprite, or Hammer Mage and Goblin Gaveleer, or Saprazzan Outrigger and Goblin Raider, or Guided Strike and Fencer's Magemark (with Gilded Light as a sort of devil's advocate?) There's even the oddballs like Goblin Snowman and Winnow, who have nearly the same flavour texts yet somehow the opposite meanings. Okay, I get that they have a lot of different flavour texts to write and it can be hard to keep them all interesting. But did we really need this same bad joke four times? I'm seeing the imitation, all right, but nothing about it is sincere.
So sometimes Wizards re-uses flavour text with minor rewordings. We've got Krosan Avenger and Flame Javelin, or Foriysian Brigade and Tenth Edition's Manabarbs, or Daring Leap and Zephyr Sprite, or Hammer Mage and Goblin Gaveleer, or Saprazzan Outrigger and Goblin Raider, or Guided Strike and Fencer's Magemark (with Gilded Light as a sort of devil's advocate?) There's even the oddballs like Goblin Snowman and Winnow, who have nearly the same flavour texts yet somehow the opposite meanings. Okay, I get that they have a lot of different flavour texts to write and it can be hard to keep them all interesting. But did we really need this same bad joke four times? I'm seeing the imitation, all right, but nothing about it is sincere.
Tuesday, January 16, 2018
Art Direction, Take Two
This is clearly a rejected, yet recycled painting of Prying Blade, but art direction and gestalts dictate that this image is more focused on other things aside from the subject
This was also true for Rampaging Hippo and Defiant Greatmaw, and many others I've seen throughout the last decade. What's going on here?
On the other hand, I know fully well they aren't going to commission multiple artists to do the same card, as it runs afoul of their long-standing policy of paying as little as they possibly can for art. This hypothesis has a lot of possible evidence, but it's hearsay evidence, and it's ultimately unlikely due to the fact that Wizards are goddamn cheapskates. This may or may not have anything to do with the fact that you may have noticed a lot of Eastern European nobodies creeping into the artist lists in the past several years. And on top of that, Wizards micromanage art descriptions way too much for this to happen in the first place... which is of course its own huge problem.
Wednesday, January 10, 2018
Card in Review - Tamanoa
If you think of a burn deck, you've probably got a very specific picture in your head. Get as many 3-damage-for-1-mana spells as you can in a single deck and round it out with some classics like Fireblast and Ball Lightning: you're trying to go as fast as possible here. Cards like Jackal Pup, Flame Rift and Barbarian Ring damage you while you're at it? Hey, no problem, so long as your opponent's life total hits 0 faster. There might not be much in the way of complexity involved, but the purest burn deck is going to be speed, speed, speed - and to hell with the consequences.
Why only have one way of doing things, though? By gum, if No-mar decks can make do without Dromar and Necro decks can exist without Necropotence, then there must be a way to do Burn without a self-destructive bent.
Why only have one way of doing things, though? By gum, if No-mar decks can make do without Dromar and Necro decks can exist without Necropotence, then there must be a way to do Burn without a self-destructive bent.
Labels:
burn,
Card in Review,
Coldsnap,
combos,
creatures,
deckbuilding,
playing the game,
synergy
Saturday, December 9, 2017
Safety First
We often talk about games here, and it's important in any recreational activity to observe a proper degree of safety. For cycling, that means wearing a helmet. For rock climbing, having a partner and a well-maintained harness. For boating, a lifejacket and maybe a signal flare. Now I know what you're all thinking: what safety equipment is required for massacres...?
Er... also a helmet!
Sometimes I can't figure out my fellow man. Who was this guy who happened to have a sticker of a bicycle helmet? Did he go through the bins looking for a picture it would fit on? Or did he make up his mind to stick it to a copy of Massacre, regardless of whether it would be a good match, and found the results pleasing? Or - just maybe - did he custom-make the sticker expressly for this purpose?
And at the end of it all, why play catch and release? Wouldn't you be proud for your efforts after so painstakingly looking for the card that would accommodate your sticker? Only Crovax's hairdresser knows for sure.
Er... also a helmet!
Sometimes I can't figure out my fellow man. Who was this guy who happened to have a sticker of a bicycle helmet? Did he go through the bins looking for a picture it would fit on? Or did he make up his mind to stick it to a copy of Massacre, regardless of whether it would be a good match, and found the results pleasing? Or - just maybe - did he custom-make the sticker expressly for this purpose?
And at the end of it all, why play catch and release? Wouldn't you be proud for your efforts after so painstakingly looking for the card that would accommodate your sticker? Only Crovax's hairdresser knows for sure.
Friday, October 6, 2017
Card in Review - Haakon, Stromgald Scourge
While throwing creatures at your opponent's face is a good time, nothing's more frustrating than having them killed off. Between blockers, kill spells and you occasionally being forced to chump-block, it's not often a critter can stick to the board for long. So rather than try to fight the inevitable, why not embrace it? If they die, so be it - bring them back as many times as you need!
Sounds a little lofty, doesn't it? We can't all be Nether Spirit. Well, so long as you don't mind cavalry charges, you can play all of your creatures from your graveyard just as easily as from your hand - while your crucial card is in play, that is. If you're picturing some mana-hungry behemoth like Debtors' Knell or Sheoldred, worry not. All you need is 3 paltry mana and a little creative deckbuilding, and the Dead Men of Dunharrow will be yours to command!
Sounds a little lofty, doesn't it? We can't all be Nether Spirit. Well, so long as you don't mind cavalry charges, you can play all of your creatures from your graveyard just as easily as from your hand - while your crucial card is in play, that is. If you're picturing some mana-hungry behemoth like Debtors' Knell or Sheoldred, worry not. All you need is 3 paltry mana and a little creative deckbuilding, and the Dead Men of Dunharrow will be yours to command!
Labels:
Card in Review,
Coldsnap,
combos,
creatures,
deckbuilding,
playing the game,
synergy,
tribes
Thursday, September 21, 2017
Doomed to Repeat It Repeat It
Ahh, Ixalan! A fresh new set on a brand new plane. New frontier, new horizons, all new experience to be had and a new world to be conquered.
Pirates in red! Merfolk in green! Vampires in white! Dinosaurs in something other than the junk bin! Yessir, it's a whole new take on everything you once knew. New abilities, new mechanics...
Pirates in red! Merfolk in green! Vampires in white! Dinosaurs in something other than the junk bin! Yessir, it's a whole new take on everything you once knew. New abilities, new mechanics...
...and the same old mistakes.
Monday, September 18, 2017
Ability Salad
Deep down inside, we're all a little bit of a Timmy.
Protest all you want, but we all shared in that special joy when Akroma, Angel of Wrath was first printed. It was really a precedent set by Spirit of the Night, and other creatures such as Sphinx of the Steel Wind followed in their footsteps - simpletons that we are, we love creatures that are a big stack of abilities.
Of course, having a creature that fearsome in combat and that hard to kill necessitates something of an exorbitant mana cost, and it's unlikely to see play outside of reanimation effects - in which case you might be better off with something truly oppressive, like Iona. So how do we accomplish something similar?
Well, there are a number of "Akroma lite" creatures, with a decent handful of abilities on a smaller body for a commensurately smaller cost. Kjeldoran Skyknight, Vampire Nighthawk, and the more recent Aerial Responder all have three helpful combat abilities but won't set you back more than three mana for your trouble. Pumping one of said creatures up will leave you with a fearsome combatant, but is three abilities really enough? That's only a starting point, if you ask me!
Thankfully, throughout Magic's history there have been a number of cards that allow you to pile abilities from multiple sources onto a single creature, letting several Akroma lite-types Voltron together into a truly fearsome foe - or better yet, all share in the glory of each other's tasty keywords. With the reveal of the most recent member of this exclusive club, the Majestic Myriarch, here then is a chart detailing the various cards that let you combine abilities as well as which ones they have access to.
Protest all you want, but we all shared in that special joy when Akroma, Angel of Wrath was first printed. It was really a precedent set by Spirit of the Night, and other creatures such as Sphinx of the Steel Wind followed in their footsteps - simpletons that we are, we love creatures that are a big stack of abilities.
Of course, having a creature that fearsome in combat and that hard to kill necessitates something of an exorbitant mana cost, and it's unlikely to see play outside of reanimation effects - in which case you might be better off with something truly oppressive, like Iona. So how do we accomplish something similar?
Well, there are a number of "Akroma lite" creatures, with a decent handful of abilities on a smaller body for a commensurately smaller cost. Kjeldoran Skyknight, Vampire Nighthawk, and the more recent Aerial Responder all have three helpful combat abilities but won't set you back more than three mana for your trouble. Pumping one of said creatures up will leave you with a fearsome combatant, but is three abilities really enough? That's only a starting point, if you ask me!
Thankfully, throughout Magic's history there have been a number of cards that allow you to pile abilities from multiple sources onto a single creature, letting several Akroma lite-types Voltron together into a truly fearsome foe - or better yet, all share in the glory of each other's tasty keywords. With the reveal of the most recent member of this exclusive club, the Majestic Myriarch, here then is a chart detailing the various cards that let you combine abilities as well as which ones they have access to.
Labels:
Amonkhet,
combos,
creatures,
deckbuilding,
decklist,
keywords,
playing the game,
theme deck
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